Kharne Encyclopedia


Classes & Professions

RACES, CLASSES & PROFESSIONS

FIGHTER


Professions: Mage

Fighter is the generic term for a character that has followed the realm of arms.

There are eight different professions in this realm.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxBRAWLER

Brawlers are little better than peasants. They have discovered a natural talent for fighting. This has been proved in village fete wrestling matches. Their career has been little more than bouncers in rowdy taverns or maybe debt collectors for the local money lender. Whatever their background, brawlers have decided that they are ready for the life as an adventurer. While they have no official training, many have developed the art of fighting dirty. They fight best using hand to hand, gouging eyes and spitting. The best are lethal weapons in their own right. As a consequence of their background they are severely hampered by armour and have no special skill with weapons.


© Philip Larkin
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxPEASANT

Tending chickens and baling hay is a fairly miserable lot for anybody. It is hardly surprising that the village tavern throngs with young would-be heroes or destitutes whose farms have been burnt down in the last orc raid. Being born a peasent is unlucky as is taking up with adventurers and their dreams of slaying dragons often get little further than a drunken brawl in the first city they visit. These poor souls are often backward, have no formal training beyond the use of pitch forks and spears and are invariably in the wrong place at the wrong time. They are hopeless in armour, prefering a light leather jerkin.


© warosu.org
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxFOOTMAN

Foot troops are selected from those that have shown an aptitude for standing their ground and fighting in close quarters. From an early age they have been drilled in melee weapons and the wearing of heavy armours needed to withstand the constant pummelling of weapons. All this sparring in the training yards has meant that they have no particular proficiency for missile weapons of any description.


© justaman78
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxARCHER

From an early age they have had a natural talent for missile weapons such as the bow or crossbow. They have developed the art of firing faster than common warriors. Their skill has been honed to such a point that their early life training has neglected some of the harder work such as regular sparring that is the lot of other fighters. Their apprenticeship has never included the long term use of heavy armour and as such they are heavily restricted by its use, prefering the lighter leather armours.


© youxiandaxia
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxWARRIOR

The warrior has apprenticed to men at arms from early childhood. Generally from skivvying to preparing meals they have built up both stamina and certain tolerance for taking orders. Heavy armour is a way of life for these professionals although the heaviest armour does weigh them down in combat. They are generally good with all weapons although up until their adventuring career they have not had any real experience.


© KAN-J
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxGLADIATOR

Trained for the arena fight, these have managed to get out before dying. This is important as all gladiators have sworn their souls to Sundonak, to be taken when they die. For this reason they can never be resurrected. They have remarkable agility with melee weapons. This comes from hours of training in the art of the swift kill. They rely on speed and are hampered by heavy armour so should avoid it if possible.


© DevBurmak
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxBERSERKER

Having grown up in the wild mountains or the deepest forests, these people are nearly savage. They have been given little if any formal training in the use of weapons. What they lack in training, they more than make up for in aggression. Sprinting into battle, they generally outdistance their fellow adventurers. Their tremendous battle lust means that they will hack and slay with weapons when others have difficulty penetrating armour. Their lack of experience in armour, added to their near death-wish means that they perform poorly when encased in anything more cumbersome than a light vest. In fact anything more than a loincloth is considered winter garb. All berserkers have given their soul over to the keeping of strange nature spirits so that when they die their soul is taken. A consequence of this is that they can never be resurrected.


© overdrivezero
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxKNIGHT

Knights are trained to fight and this they do better than any others. They will insist that any party that wishes to recruit them is not cowardly. Thus they will only join parties that are not 'NA' Status, nor will they join a party with a Flee Factor of less than 60%. They detest thieves and will never adventure in their company. Only the elite of society ever rise to the lofty heights of knighthood. It is therefore hardly surprising that they need a servant to fetch, carry and cook and clean their weapons for them. As such any party that would recruit a knight must make certain that a peasant is also present. Should your knight's servant meet an untimely end and is lost or buried, your next new recruit must be a peasant to replace him. While only three knights will ever band together, a single peasant will be enough to cater for all their needs. Long years of training means that even the heaviest of armours are little bother to them while their skill at arms allows them to strike lethal strikes with precision.


© wallpapercave.com


Classes & Professions

Professions: Mage


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