Kharne Encyclopedia


Dungeon Guide

DUNGEON ROOMS


Dungeon Inventory
These blurbs are semi-official. We developed them in 1997. They were implemented in the Quest games of Dynamic Games Australia and Crasiworld, but unfortunately never made it across to any of the other providers. They worked the same way blurbs for stores and shops worked: the fist time a party did an "I" order on a certain room, the description was given under "Information Token."

Here are the descriptions of all the different rooms a party can discover in a dungeon, lair or cavern.

ARMOURY

As one can expect - armouries contain - or contained - armour and weapons. Once upon a time, they were kept on perfect shape, stored in numerous cupboards. These days, it is unlikely to still find any of them as these rooms have always been preferred targets of treasure hunters. Most of the time, one can also find a table or a desk in these rooms, desks indicating chambers of higher importance.


© Bolton Castle
ANTECHAMBER

How should one describe these rooms? Ante rooms are always adjacent to other rooms. Usually, they are connected to a number of rooms. Some of these rooms might be empty, but at least one always warrants a visit. Antechambers are very common but very poorly furnished. Some of them contain cupboards with old scribes. Should you find a fancy desk in an antechamber, you have just discovered the room of the private secretary of an ancient underground king.


© Kieran Crawte
BALLROOM

These are the largest rooms one can find under ground. In ancient times, when dungeons were densely populated, exhilarating parties in honor of gods or kings were held here. Although the rooms are big and flamboyant, They are very sparsely furnished. Adventurers should focus their investigation on the grandiose columns, rather than checking the few chairs.


© Fairy Tail RP
BANQUET HALL

While ballrooms were reserved for dance parties, at the same time banquet halls provieded tons of food and drinks. They are as large and fancy as ballrooms are, but they contain a lot more furniture. A complete investigation is highly recommended as some drunk guests may have lost all of their valuable belongings in places like this.


© Castelul Peles
BARE ROOM

Whoever chisseled a large room into granite rock did not do so to leave it empty. Nevertheless, today, a large number of rooms is bare. The dungeon's population declined steadily over centuries. Thus, some rooms were abandoned and left uninhabited a long time ago and today, nobody can tell their original purpose anymore. These days, some bare rooms are used by today's thieves and treasure hunters to hide their loot. Thus, something might be found even here.


© Semper Initativus Unum
BARRACKS

Large dungeoms kept their own armed forces. All over the world, soldier's quarters look alike, thus, the interior here is not surprising. A couple of spartan beds, a table, some chairs, perhaps a bench. But is still worth to investigate every item as soldiers didn't always deliver all of their haul. Thus, some treasures may still be hidden in beds and other places.


© Final Fantasy Wikia
BEDROOM

Oposite to odinary people's dormitories, bedrooms only contain one bed. These were the private rooms of rich and influential people. They don't have as much furniture as large dorms, but the interior is a lot more extravagant than in ordinary rooms. The private rooms of the really big leaders also contain a fency desk instead of a common table.


© Dalhousie Castle
BURIAL CHAMBER

Burial chambers are the final resting places of the rich and powerful. Depending on their social status, they were buried either in a coffin or in a sarcophagus. Originally, they were laid to rest with a lot of treasure, but most of that has already been plundered.


© Nehrim.Wikia
CELL

In dungeon maps, cells can be found relatively often. Not surprising if one knows, that the name is used for two different types of room: monk cells and prison cells. Dungeons have always been the perfect place for people in search of loneliness - and for people to be kept in isolation. Both hermit monks and prisoners spent the rest of their lives in these cells. All cells only have one exit, but the rare monk cell also contains stairs to an upper or lower level. As one would expect, there is not much furniture in these rooms, but they still deserve a thorough investigation - who knows, maybe a prisoner was able to smuggle something valuable into his cell.


© ak0.pinimg
COURTROOM

Once a month, the local leader held public court to judge over complaints and to sentence real or imagined criminals. Thus, courtrooms were the most important rooms representing governing power. Therefore, they were even more flamboyant than throne halls. Check out the throne and don't overlook the gorgeous columns.


© Maciej Wojtala
CRYPT

These were the burial places of common people. They are larger than burial chambers and often contain the remains of entire families. However, most of the coffins have sarcophagi have already been looted.


© english-heritage.org
CONCEALED CAVE

Some cavern systems have caves that are only accessible though narrow gaps or small holes. The caves are as empty as any other caves, but since they are often overlooked they might still contain some hidden treasure.


© grindtv.com
DAMP CHAMBER

Many cave systems were built by water working its way through the rock. In some chambers, the water is still at work, leaving residual damp and haze in the air.


© Cronec
DORMITORY

These were the sleeping accomodations of ordinary dungeon folks. Mostly, they are roughly chiselled huge caves, hosting an entire family. Dorms can be found anywhere and they contain a lot of furniture, although, most of this stuff will not be very valuable.


© Zer0Morph
DRAFTY CAVE

Adventurers working their way through extensive cavern systems will enjoy the breeze of fresh air in this cave - after all, it indicates a nearby exit. That, hover, is the only thing distinguishing this empty cave from any other empty cave.


© wildsvillegallery.com
EMPTY CAVERN

Caverns are not man-made but natural features. Only a few of them have ever been used by any of Kharne's humanoid races. Most of them are just a network of empty holes in the ground - like this one. They are, however, often inhabited by dragons or other larger monsters.


© Hledat Googlem
EMPTY PIT

Natural holes in the ground sometimes provide easy access to layers of coal or ore. These primitive dugouts can sometimes be found in cavern systems. They do not compare to the sophisticated mine workings built by dwarf miners in larger dungeons and anything valuable is probably long gone.


© designm.ag
FUNGUS CAVE

Fungi don't need sunlight to grow, just nutrition, which is usually provided by dead animals. Caves often provide shelter to wild creatures. Once these animals have expired, molds and fungi continue the never ending circle of life. Fungus caves can only be found in natural cave systems, not in lairs or dungeons.


© SpiralMagus
GARDEN

This is a misleading name. There are no flowers in this garden, but nevertheless, it is as beautiful as a palace garden on the surface. These places are extremely rare. They have been built by dwarven artists and their only purpose is to please the visitor. There are statues studded with as well as fancy fountains and wells. The perfect place to spend the night.


© ak0.pinimg
GRANITE CAVERN

Caverns in solid granite are very rare. The only force of nature stronger than granite is water. Such caverns can be found in cave systems near rivers, lakes, or right at ocean shores. Sometimes, humanoid diggers use crude tools to expand these caverns, but most of the time, they are formed entirely by nature.


© Dave Bunnell
GUARD ROOM

Watch rooms are common at all dungeon levels. They served as dorms for watch guards or - indicated by a fancy desk - as office of the head of the guard. Like all military rooms, the interior is spartan, but keep your eyes open: soldiers always used to hide something.


© nexusmods.com
KITCHEN

This is a misleading name. There are no flowers in this garden, but nevertheless, it is as beautiful as a palace garden on the surface. These places are extremely rare. They have been built by dwarven artists and their only purpose is to please the visitor. There are statues studded with as well as fancy fountains and wells. The perfect place to spend the night.


© nexusmods.com
LABORATORY

These were the hidden research places of Kharne's ancient magicians. They have extra thick, explosion proof walls and the sooty ceilings could still tell stories of unsuccessful attempts to develop new spell powders or even to discover new spells. As one can expect, the interior consists mainly of shelves and workbenches. The lucky adventurer may find some relics of the art of ancient magic.


© alawar.com
LIBRARY

These rooms are extremely rare. They are the home of ancient knowledge, gathered by generations of dwarven chroniclers and hermit mages. An in depth investigation might not only reveal long forgotten pieces of history but perhaps even some valuable treasure.


© WallpaperUP
MEDICINE CHAMBER

Ancient patients had two options: Either they died, proving that there was simply no cure for their disease, or they survived the cure, thus proving the brilliance and ingenuity of their doctor. Not surprisingly, most sick people preferred a priest of Baldor over a charlatan doctor. With medicine not being in high demand, medical chambers were hardly needed. Hence, they are very rare and sparsely furnished.


© Lucy Freeman
MEETING ROOM

These rooms can be found in large dungeons. Every day, servants and other workers met here to discuss daily work. The furniture is not very exiting but numerous, thus, investigation is highly recommended.


© Kieran Crawte
MINE WORKING

This is the best indicator that a dungeon was once inhabited by dwarfs. Generations of dwarvish miners dug holes into the granite in search of ore and gemstones. Once a pit was completely mined, the miners moved on. Usually, they never left anything behind but who knows - observant adventurers may still find a gemstone or two.


© diablo1.ru
REFECTORY

Refectories or dining rooms contain more furniture than any other dungeon room. In terms of size and equipment, only banquet halls can compete with them.Every evening, dungeon folks met here on long tables to eat, to drink, to gamble, to sing and to listen to stories. It is always worth to invstigate these rooms. One might not find big treasures, but a lot of useful little somethings.


© Ian Campbell
SCORCHED PIT

There are several reasons for a cave to go up in flames - sometimes, magic experiments go wrong, sometimes, lave finds its way into a cave systems or sometimes, adventurers just leave their torches in a room when the exit it. The result is always the same: an empty, burned out cave with not much to find..


© i.pinimg
SECRET ROOM

Secret rooms don't hide secrets. Instead, the room itself is concealed. They served as secluded meeting places or secret hiding spots. Secret chambers always have only one exit, thus a party cannot walk through them on their way from A to B. If one wants to know more about these rooms and their austere interior, an I-Oder is nessesary.


© Kieran Crawte
STORAGE CAVE

Sometimes, adventurers find traces of other humanoids in cavern systems. Some caves have been used by gangs of outlaws to hide their loot. Others are used by hunters to store food and weapons in the wilderness. One will not find any massive furniture in these caves, but maybe one or the other useful item.


© ak0.pinimg
STORE ROOM

Besides bare rooms, these are the most common dungeon facilities. Most of the time, they are just stuffed with useless equipment and old furniture containing at best a few rusty weapons or smelly old food rations. But a more Thorough investigation might unearth the occasional bag of gold or even a gem stone.


© gaming.stackexchange.com
STRONGROOM

The ultimate dream of any treasure hunter! At first sight, this room seems to be almost empty a thorough investigation will reveal a number of secrets!

Like secret cambers, strongrooms are always located at the dead end of tunnels, thus, they only have one exit.


© Fallout Wiki
TEMPLE

These are the rarest of all dungeon facilities. Sometimes, adventurer groups or whole alliances spend years in search of the one temple dedicated to their god(dess). Temples are stuffed with grandiose altars, pews and paintings. They are always worth a visit.


© Rappelz
THRONE ROOM

Here you are in the private residence of an underground king! Here he met his advisors and his generals, here decisions were made - here, governing took place. The interior certainly meets royal demands and although these private residences are not as splendid as the more public court rooms, they are always worth a visit.


© BurningBrushGallery
TORTURE CHAMBER

Kharne's past was even darker, than present times. In order to extort ransom or information, torture was considered a legitimate mean of warfare. Some primitive races even tortured their victims "just for fun", thus, torture chambers often indicate that the dungeon was once inhabited by orks or goblins. Still, treasure hunters shouldn't be offended by the cruel environment since valuable belongings of the poor victims can still be found here.


© Believe it or not:
we used one of our own pictures here!
WORKSHOP

These are the underground working places. In these dark rooms, black smiths, jewelers and other craftsmen created countless unique master pieces. Unfortunately, most of these treasures have been pilfered a long time ago. But some valuable pieces might still be there.


© Nexus Mods


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