Kharne Encyclopedia


Magic Scrolls

MAGIC ITEMS


Powders
These articles have some magical properties.
They are sold in Abracadabra Magic Stores.

20I - MAGIC RING

A magic ring is a useful magical device with a built in magical enchantment. The enchantment is usually passive or defensive in nature. To have a character use (wear) it you should enter the 'U' order for him. It will then work automatically whenever needed. There are many different kinds available. For example, a ring of trap detection would become warm to the touch whenever a trap was nearby, a ring of protection will give an aura of protection from damage in combat. The magic of the rings is such that only one ring can be worn at a time. If a character has two, or more, rings, none of them will work at all. There is no easy way to identify what a magic ring does and some may even be cursed. You must find out through trial and error or use some form of magical divination.


© 159meyer.blogspot
202 - MAGIC WAND

Wands were created as a method of storing magical spells for rapid use in combat. There are many kinds, each of which is used to store one particular spell. The spells are generally offensive in nature, for example, a wand of lightning bolts. Any character can use a wand but there is a danger the wand will misfire if used by a non-mage, especially if the character has a low awareness. The effects of the wand can only be learned through use or by magical divination. Most wands have a limited number of charges. Once these have been used the wand will crumble to useless dust. The secrets of making new wands, or recharging old ones, were lost centuries ago. Wands are triggered with a use order, ie, U (char) (wand) (target).


© ourfantasycostume.com
203 - MAGIC POTION

Potions are potent elixirs with magical effects. The commonest types are cures of one kind or another, for example, healing or neutralize poison. Other potions will temporarily boost a characters statistics, eg, a potion of strength. Potions are created by a combination of magical power and alchemy. Only the temples and mage's guilds of major towns and cities possess the knowledge required and they guard the secrets closely. If a potion is found as part of a treasure hoard the only way to identify it is by divination or by drinking it. Some potions are actually poisonous so this can be dangerous! To drink a potion issue a Use order.

So far, the following potions have been discovered:


© ak0.pinimg
Prime Skill+1

Light Heal

Cure Poison
Toughness+1

Strong Heal
Charisma+1

Increase Health
204 - MAGIC SCROLL

Magic Scroll A scroll is a specially prepared parchment with magical or spiritual writing upon it. When it is read aloud the effect is the same as casting a spell but no power is required. Any priest or mage spell can be written on a scroll but only the temples and mage's guilds know the secret of their manufacture. The scroll can only be used once, after which it loses all power. Any character can use a scroll but there is a chance of failure if the character is unskilled magically or spiritually. For example, only a mage is sure of success when using a scroll with a magical spell on it. Priests have the greatest chance of success using a religious scroll if the spell upon it is of an alignment close to their own.


© darkheritage
In addition to the four standard items, Abra Cadabra Magic sometimes also sells some general items.
The only thing magical about them is their name. They have no magic power.
278 - MAGIC TOME

This huge book is bound in solid oak and the pages are made of vellum. It is written in a language so ancient that even your mages can only understand a few words. From the words which they manage to decipher and from the diagrams and alchemical symbols which are found throughout the work, they deduce it to be a book of magical learning. Further study of the work might have a small chance of improving your mage's skills but the text is so obscure that it might be best to just sell it at a mage's guild or library next time you visit town.


© The Gaming Den
283 - MAGE's ROBE

This is the traditional form of dress for mages of all civilised races. The robe is a full length garment, decorated with an assortment of symbols to show the mage's skill, areas of expertise, and guild rank if appropriate. They contain numerous pockets to carry the components used by the mage in his work. They are very distinctive and no mage in his right mind would wear them whilst adventuring! A mage in robes is the first thing enemy archers look for. Consequently they are generally only worn at guild meetings or occasionally around town.


© ak0.pinimg


Magic Scrolls

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Everything on these pages is related only to the fantasy game world of Quest and has no relations whatsoever to the real world and real people, places or events!

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