Kharne Encyclopedia


801-805

Monsters, Page 2
806 - 8I0


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© MarceloSperandio
xxxxxxxxxxxxxxxxxxxxxxxxxxx806 - WARDENS

It is known that temples are places of mystical power, but how this power warps the very stones themselves is only guessed at. Wardens such as gargoyles that fend off the unfaithful always appear that little more aware on the most ancient of temples. Could it be that life itself is given to the very stones. Whatever the truth is, best be prepared when stumbling across ruins and underground ritual chambers.


© Joseph Vargo

STONE SIGIL

Not all faces carved in stone are what they seem, some may well be watching you. Stone sigils were made to ward off those not welcome. Chiselled into door lintels, or adorning floors, years of spiritual energy have imbibed them with a will and cunning. Those carved in floors could crush a leg into jelly while those on doors may emit a threatening cry or howl until someone or something turned up to discover the reason for the noise.


© threepullpa.com

GARGANTH

Monoliths used in sacrifice greedily drink the blood and souls of the hapless victims that end their days spread-eagled on top of them. Centuries imbue them with all the fear and hatred of the slain, forming a mind vaguely intelligent with an overwhelming desire for revenge. Uncurling themselves into a grotesque parody of the sacrificed they roam dark and twisted places mindlessly seeking to smash all living things in order to satisfy their dark desires.


© ztiev

GARGOYLE

The Gargoyle has the appearance of a humanoid figure with large wings. The gargoyle's flesh is stonelike making it difficult to harm and very heavy. Its great weight makes it slow and clumsy in flight. In combat a gargoyle emits an eerie screech and this combined with its demonic appearance will often cause panic and flight amongst its enemies. They usually live underground but a few live in old temples or graveyards.


© amazon.com
xxxxxxxxxxxxxxxxxx807 - FLEYSHUR's SERVANTS

The vaults of Fleyshur are filled with terrible and cruel creatures. Their only desire is to visit pain and suffering on the living until death becomes a blessed relief. Even then it is thought that the souls are dragged back to the infernal pits to be tortured for eternity.


© Asterion Press

FIRE IMP

The twisted souls of the damned gather form in the dark vaults of Fleyshur slowly over passing years. Fear and loathing gives them strength and the fires of the pit burn in their eyes giving them their name. Crawling out of cracks in the dark places, their bodies twisted and deformed they will seek to attack the unwary. They do not use weapons as the memories of torture are still too painful for them. For this reason they will quickly retreat from combat. Their cowardice is believed to be a constant irritation to Fleyshur.


© wallpaper.metalship.org

BALROG

Also known as the Fangs of Fleyshur these fearsome creatures are demons of death and destruction. They stand at about ten feet tall. With their bat wings, forked tails, great claws and teeth and the demonic flames which constantly flicker around them they can strike fear into the bravest of foes. In combat the flames grow in heat and intensity and anyone fighting them at close quarters will be severely burned. Although they sometimes fight with their natural weaponry most balrogs prefer to use huge flaming swords or whips.


© jepoytheboy

BALROG FIEND

Whilst Balrogs are often called the Fangs of Fleyshur, Balrog Fiends are often called the Canines of Fleyshur. Larger and more powerful versions of Balrogs, Balrog Fiends are basically older and more experienced versions of Balrogs. Fleyshur often sends them on quests that must be completed, when Balrogs just might not be enough to assure success.


© 1ZOOM.Me

BALROG LORD

The true fearsome majesty of these demons will have even the greatest warrior praying for salvation. Standing over fourteen feet tall and with a wingspan nearly twice as wide, they are lit by a dull red glow from their deep red and black skin. Laying about them with whip and sword they are more than capable of killing an entire army by themselves. Tales of the earth shaking when the walk and temples crashing down at their gaze are common even if whispered to small children to make them sleep. The only thing good that can be said about these foul entities is that they rarely leave Fleyshur's side.


© Appleton

OVERFIEND

These creatures are forces of devastation incarnate, delighting in not only killing their enemies. The sheer destructive way they go about doing this often kills allies. The large scale attacks that the creature does seem to be designed to do the most damage to the most things. They resemble Balrogs, but are huge in comparison and are much more intelligent. They rarely appear on Kharne, and luckily when they do they are normally carrying out a Quest for the Lord of Destruction, and thus are too busy to go on mad rampages across the land, although there have been a few cases of this happening.



© sandara

xxxxxxxxxxxxxxxxxxxxxxxxxxx808 - DRAGON

One of the oldest races on Kharne and certainly the deadliest but fortunately now very rare. Dragons are solitary creatures and avoid even their own kind (one of the reasons for the current low population). To call a dragon a large winged lizard is an insult of the worst kind but it is roughly what they look like. They are highly intelligent but arrogant, cruel, selfish, and devious. Their weaponry is impressive. They have razor sharp claws and teeth, and a tail which could stun an elephant. They have an incredible aura of age and power which can panic their foes in combat. Their long lives have made them cautious and at the first sign of a battle going against them they will usually fly away to fight another day.


© Joel Hustak

WYRM

The wyrm is the oldest of the dragons, possibly even a relic of the first dragons as contrary to popular belief they were once ground crawling beasts that emitted blasts of choking smog. Less cunning than their winged cousins, they are no less a match in physical strength and malice. Their lack of flight means that they are less prone to be found above ground, preferring ancient mines and natural caves.


© finalfantasy.wikia

WHELP

The dragon whelp are small and vicious, hatching with the ability to speak and a cold cunning that would shame the most heartless of thieves. It is a mistake to believe that because this creature is only a fraction of an adult's size it is harmless. Its teeth are still capable of tearing a limb from its socket and its claws will rent even magical armour. Beware the cute little lizard with smoke escaping from its nostrils.


© Kerem Beyit

STORM DRAGON

Why it is that dark thunder heads surround this monster's mountain lair is a mystery but one that it would be wise never to seek to answer. Whatever the reason, more than one adventurer has been blasted from the mountain trail leading to the cave entrance before even catching a glimpse of the dragon. Only the most powerful of swords and magic will have even the slightest effect. It has been centuries since the last one was killed.


© mythicalmania.wikia

ICE DRAGON

Arctic wastes and the tops of mountains, permanently capped with snow and ice are the domain of this species of dragons. Their scales are like frosted jewels, white but flickering with rainbow patterns. They are reputed to take a perverse pleasure in surrounding themselves with the frozen bodies of those that would seek to slay them.


© desktopnexus.com

FIRE DRAGON

Capable of melting even stone, these creatures are truly terrifying. Armour and weapons become molten, their wielders nothing more than a pile of ashes. That the world has not been overrun by these monsters is only on account of their need to sleep for centuries at a time, refilling themselves with the infernos of destruction. Once awakened from this slumber, they will cause desolation to everything within hundreds of miles. To wake one before it can be killed is to die.


© wallpaperbackgrounds.com

MOUNTAIN DRAGON

Blasted heaths and rocky peaks are the dwelling of these magnificent beasts. Sweeping down from rocky plateaux they are more than capable of destroying an entire village in a series of fiery blasts. As many of their mountain residences were once the home of dwarves it comes as no surprise to discover that they are filled with treasures and wonders forged over centuries.


© AliExpress

DARK DRAGON

The wise say that this is not a dragon at all but the evil essence of a dark god from a forgotten time cruel and twisted in the form of a dragon. Whatever the truth, these creatures are only ever encountered at the dead of a moonless night or in the pits of the deepest dungeons. Their powers are dark sorceries which they weave about themselves like a black veil, shrouding their form repelling magic and attacks until their enemies know they are powerless. At this point they strike killing all and drinking their souls.


© ak0.pinimg

ELDER DRAGON

The ancient and powerful Dragons are a terrifying sight to behold. They are even bigger and stronger than their lesser cousins, and thankfully they are rare, even by Dragon standards. They have recently returned to the world of Kharne, leading many to fear for the future of civilisation, since the last time they were recorded was over 3000 years ago, before civilisation as we know it began.


© Allagar
xxxxxxxxxxxxxxxxxxxxxxxxxxx809 - WYVERN

When a large poisonous snake is crossed with a bat the size of a hut, the result is a mess but if you add two powerful clawed legs and a scorpion sting in the tail you now have a deadly fighting machine known as the Wyvern. Wyverns are often mistaken for dragons but they are smaller, far less deadly, and much less intelligent. Unfortunately they are a lot more common especially in mountainous terrain.


© finalfantasy.wikia

BAITLING

Wyvern spawn, while flightless, still have a sting that can paralyse a grown man. This they test on living creatures that their parents bring back to the lair. As often as not a raid on a lair will reveal the bones of cattle and travellers, their bones picked clean, their meagre possessions scattered or embedded in baitling-casts. Only the desperate will seek for the latter.


© TOYDREAMER

WYVERN

Wyvern spawn, while flightless, still have a sting that can paralyse a grown man. This they test on living creatures that their parents bring back to the lair. As often as not a raid on a lair will reveal the bones of cattle and travellers, their bones picked clean, their meagre possessions scattered or embedded in baitling-casts. Only the desperate will seek for the latter.


© GreyRadian

ORC WYVERNRIDER

Certain clans of mountain orcs have been known to steal baitlings and rear them as their steeds. How this diabolical practice came about is a mystery, but it seems to work well as both rider and ridden regularly feast on unwary travellers. Killing the wyvern invariably kills the orc as it plunges tens of feet thrown from the back during its death.


© MichoBD

DARK WYVERNRIDER

Servants of the dark gods often use wyverns as steeds to wing them on secret missions. That one may be pursuing you is something to worry about as dark sorceries may well be used along with the powerful claws and beaks of the wyvern. Striking and killing the beast will destroy the dark riders grasp on the material world, forcing it to flee to the realm of shadows in order to once again take shape.


© zbrushcentral
xxxxxxxxxxxxxxxxxxxxxxxxxxx8I0 - DWARVES

Dwarves are known throughout the world for their love of gold and their tough, no- nonsense approach to life. As a general rule, poor dwarves want to get rich, and rich dwarves want to get richer. Anything else, even a good brawl, has to take second place. Dwarves are determined, stubborn and argumentative but prepared to work very hard for good money. They feel most at home in hilly or mountainous terrain but can be found all over the world. Most dwarves worship the gods of war and good, mainly Garthrana. Their weapon and armour smiths are amongst the best in the world.


© ak0.pinimg

DWARVEN STUBBLER

The young dwarves have a hard youth as they try to earn respect in a society that measures status by the thickness of its beard. They are forced to shave until they come of age or have killed an enemy in combat. A stubbler will always be the lowest of the low until the elders of the clan deem them worthy enough to be regarded as clan citizen rather than a civilian.


© lotrfanon.wikia

DWARF

The most common dwarves are those of the Iron tribe. They are of course the eldest of all the dwarven tribes and swear that they were actually forged by the gods from iron. This they also say explains their gift for working this metal.


© wallpapersafari.com
DWARVEN THRASHER

The Thrasher is a dwarven warrior armed with a large double headed Battle Axe. They are champions of the Axe and can smash their way through most foes using an aggressive and brutal whirling slashing style of Axe attacks. Their love of battle is legendary. They are regarded as strange, even by dwarven standards, due to the attention they lavish upon both their Battle Axe and their hair that is often spiked with pig grease.


© warhammerfantasy
DWARVEN MOSHER

The Mosher is a Warhammer expert. They thump, bash and crash their way through a combat using a combination of brute strength and ancient Dwarven Moshpit training where dozens of potential Moshers are forced to battle it out until only one is left standing and thus becomes a Mosher. Heavy armour and blunt weapons are the mainstay of these experts.


© d-torres
DWARVEN CROSSBOWMAIDEN

All Dwarves consider missile fire to be rather tame. But a Dwarven Crossbowmaiden will soon teach anyone that you can't laugh at them. While some of the more elite castes of melee weapons are closed to females, the practitioners of the Crossbow tend to be an exclusively feminine caste. Able to shoot incredible distances with tremendous accuracy for massive amounts of damage makes them well respected.


© ak0.pinimg
DWARVEN WARPRIEST

A cultist of the wargods is often seen in a band of dwarves. They live for the scent of blood and the call to arms. Blessing their comrades in battle with stirring battle sermons and war hymns, all the while getting stuck into the thick of fighting with the weapon of choice for the Warpriest, the Warflail.


© Manzanedo
DWARVEN BATTLEMAGE

Although many state the Dwarfs make poor Mages, all agree that a Dwarven Battlemage can be very effective. Their ability to enhance themselves, their brethren and then beat their opponents to a pulp should not be overlooked. Although not as combat savvy as the Mosher or Thrasher they are sill considered part of the Dwarven fighting elite.


© Retratos
DWARVEN LEADER

Fierce, proud and arrogant and usually annoyed by being interrupted whilst eating, Dwarven Leaders are quite dangerous. Decades of fighting have made them amongst the most combat savvy people in the world. Well that's what they claim. They are usually equipped with at least one magical item as well, as befits someone who has proven their capabilities.


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