Kharne Encyclopedia


806-810

Monsters, Page 3
8II - 8I5


816-820


© 1zoom.me
xxxxxxxxxxxxxxxxxxxxxxxxxxx8II - ELVES

Elves have the longest lifespan of the humanoid races and this makes them feel superior to other races, whom they tend to look down upon. Apart from this they are usually decent, honest folk. Although jewellery or valuable gems are precious to them most also enjoy the simple things in life and are content to live in peace and harmony. Despite this they are ready to fight if necessary and do so with devastating effect especially in all kinds of woodland terrain where they are able to move virtually undetected. Although most elves worship the gods of peace or good a few have turned to evil.


© medders

ELVEN GREENLEAF

These youthful Elves are weak and timid, they are pathetically weak in melee but even at an early age they could still teach a lot of adventurers how to fire a bow.


© wallpaperup.com

ELF

Forest elves are by far the most common. Armed with knives and light armour, they look easy prey. Do not be fooled though as their bows can cut a man down long before he has reached twenty paces from them. Despite this though, they would rather sing and indulge in making merry, although an elven party bears little resemblance to a night in a rowdy tavern.


© AlMaNeGrA
ELVEN SOLDIER

These noble Elves are trained form an early age in the art of warfare. They are often masters in multiple weapons, and are able to outfight a stronger opponent through sheer perfection of technique. To watch an Elf Soldier fight is awe inspiring, even if it is yourself.


© wallpaperup.com
ELVEN ENCHANTER

Gifted with the arcane rites, the Enchanter can use their skills to manipulate magic to aid them in Combat. They tend to be poorly armed; often only a short sword or long knife are the only real weapon they own.


© hyperion1224
ELVEN PRIEST

Touched by the Gods the Elven Priest combines the martial prowess of the Elf with the blessings of the Gods. A Priest is required at most Elven gatherings as their culture has many rituals that only a Priest can be trusted to perform.


© wallpapersfan.com
ELVEN MARKSMAN

Everyone knows of the Elf affinity for the bow, and all treat the Elven Marksmen with respect, because to call a race of bow experts a Marksman means that the Elf must be a real expert. Elven Marksmen, and women are more than capable of taking on anyone in a bow competition and outclassing them. In combat they like to find the nearest cover and then fire death upon their enemies.


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ELVEN LEADER

Although all Elves consider themselves to be noble there is a noticeable difference between the standard Elf and an Elven Leader. Elven Leaders have a magical air to them, as all are touched by magic.



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ELVEN MASTER

Fantastically rare, an Elven Master demands respect, not only for their abilities but their amazing equipment. They move with a grace that is beyond style itself. They skip through battles with a ruthless purpose and play with attacks, dancing like a beautiful visage of death. They are also often amazingly arrogant, dismissing lesser races and treating them as scum. Most non-Elves are also quick to point out that the typical Elf community is quite inbred allowing almost any Elf to eventually rise in power and claim to be a Master.


© rpgalchemy.com
xxxxxxxxxxxxxxxxxxxxxxxxxxx8I2 - GOBLIN

Goblins are a primitive humanoid race found throughout the wilderness of Kharne. They have dark skin, and sharp claws and teeth. By human reckoning they are extremely ugly. Goblins are cruel, greedy and usually evil but seldom stupid. All but a few worship the evil gods, mainly Fleyshur. Goblins are nocturnal creatures and are seldom seen during daylight.


© apathie

SCROTES

Goblin lairs are twisting caverns that always have a large cavern filled with hungry snivelling little scrotes or goblin young. Within these caverns the little imps fight and bully each other until they are old enough to join the ranks of adult goblins. Apathetic parenting means that many of the runts become snack meals for the larger ones.


© ak0.pinimg
GOBLIN

Goblins, while cunning, are also cowards, fully aware that in a one on one they are less than a match for an armed warrior. For this reason they will always flee from larger groups or attack when they have the element of surprise.


© AlexanderExorcist
GOBLIN HERO

Living through more than a few fights is quite rare for a goblin, but those that have lived for over a decade have developed the use of weapons to more than a rudimentary level. These heroes may well be a match for a novice warrior.


© sumerky-d3ewxos
GOBLIN ARCHER

Those that have stolen bows and arrows from adventurers and have actually learned to use them are not to be laughed at. Even though they can look quite comical with a bow that is often nearly twice their height. Despite this, their wiry strength will still mean that they can shoot an arrow through most armours.


© borjapindado
GOBLIN SHAMAN

Shamans are a rare sight in normal Goblin groups, although the larger more powerful groups of Goblins tend to attract them. Their command of the divine powers is very basic, but it scares other Goblins, thus helping to ensure their standing, and survival, in the chaotic lives of a goblin tribe.


© Gimaldinov
GOBLIN LEADER

Large bands of goblins are often as not lead by the biggest and meanest goblin. Nearly the size of an orc, these leaders will adorn themselves in a mish-mash of stolen armour and wield whatever weapon they have stolen over the years. They can be quite fearsome opponents if they are surrounded by goblin kin. It can be quite surprising what a goblin hero can be found wielding.


© thefatneilmemorialgroup
GOBLIN KING

While they may not be wise, they are certainly possessed with a rare cunning that even a dragon would be proud of. Having lived for as much as a hundred years, they are powerful and often command entire mountain passes, forcing all the other goblin bands to pay tribute. Over the years they have collected many a fine item and sometimes even learned how to use them. In combat they are fearsome as they regularly have to battle against rising goblin heroes and leaders.


© lestatbishop
xxxxxxxxxxxxxxxxxxxxxxxxxxx8I3 - GNOLL

Gnolls are a race of dog faced humanoids. Their hands are pawlike but can hold weapons effectively. They are a short-lived and morbid race and most tribes worship Ythcal, Lord of Death. Gnolls tend to be quite small and scrawny and are not known for their great courage. They will seldom initiate combat without good reason.


© Slain Dragon

CURS

Growling and snivelling, these scamps look more like a litter of pups than humanoids. This time though only lasts a few years before they have developed into fully grown gnolls. Early life is spent gnawing bones and fighting with their siblings.


© MarkusTheBarbarian
GNOLL

The gnolls are tribal in nature, fighting with other tribes and sacrificing those captured to Ythcal. As food is always scarce, after any ritual, the entire pack devour the sacrifices tearing and growling in a feeding frenzy. On more than one occasion a rescue attempt has arrived to find many gnolls with slivers of flesh from the captives hanging from their blood splattered face while others have their heads buried deep inside the ribcages chewing on the soft internal flesh.


© Anuwolf
GNOLL DIGGER

Some gnolls have huge spade like hands with claws as hard as iron. These are the diggers, capable of burrowing warrens in the sides of hills with their powerful hands. Not as bright as many of the other gnolls, they are still to be feared as a swipe from one of their fists is enough to propel even a large human ten feet and more.


© Hizumi-Tsukasa
DOMINANT GNOLL

The first to feast is always the strongest. To this one goes the firm tasty flesh and the eyeballs, always considered a delicacy. Male captives are always the first to be devoured as they also have a second feast that will make even a hardened warrior wince at the thought. Only once the dominant male has had his fill will the others be allowed to indulge their carnal hungers.


© Lillucyka
xxxxxxxxxxxxxxxxxxxx8I4 - FAIRY FOLK

While related to each other, the fairy folk often look very different. Their common trait is an innate ability to use magic. They can be found almost anywhere where civilisation has not reached preferring, lonely mountains or quiet glades. They tend to be fairly reclusive, keeping their own council, but will converse with travellers that mean them no harm. Some of the fairy folk seem related to elves while others appear more like dwarves. It may be that there is more to the similarity than appearance alone.


© David Revoy
PIXIE

These small sprites are often small enough to rest in the hand. They take great delight in playing pranks or calling names, but will otherwise remain harmless unless threatened. Should this happen, then their tiny bows come into play. Firing tiny barbs that sting but cause no permanent damage may not seem much of an attack until the target falls into a deep and troubled sleep, often waking long after the pixies have fled, often taking a small item of worth from the pockets of the sleeper.


© MasterTeacher
GNOMES

Gnomes are related to dwarves but are of lighter build and generally more pleasant to get on with. They are less stubborn and opinionated and have an active sense of humour. Like dwarves, gnomes are highly skilled smiths but they specialise in jewellery and clever mechanical devices (locks for example), rather than in armour and weaponry. They can be found all over the world but usually make their homes in hilly or mountainous terrain.


© psycho-firby
SPRITES

Beautiful winged ladies smaller than an outstretched hand glide from flower to branch. Theirs is a life of joy and song, drinking nectar and morning dew, their gossamer wings sparkling in a rainbow haze as they scatter the dawn sun. Their delicate bodies are often clothed in a gauze of fine spider webs that enhance rather than conceal their lithe curves. Many a traveller has fallen in love with these fair beings to their cost. Beware though as they are fickle and once bored may use charms to lose your mind, waking hours later alone and abandoned and often naked. Those awakening all tell tales of laying intimately with a maiden whose eyes were at once enchanting and cold like a priceless jewel.


© playbuzz.com
FAIRY

These can appear as a buzzing twinkle of light that dazzles the eyes or a fair person of similar stature to an elf, but perceptibly different although it is hard to define why. Slow to anger and possessed of a wisdom they rarely share. These are truly the nobles of the woodlands but take care as slow to anger does not mean impotent. Their slender blades and delicate bows will cut through armour as though it was not there. Should the enemy prove too strong they will change into a ball of light and disappear in a twinkling of colour.


© Ironshod
FAIRY DRAGON

These strange creatures are not really Dragons but the similarities in their appearance are quite striking. At first glance many mistake them for baby Dragons. There are several obvious signs that these creatures are not true Dragons. One is that they are very small, even when compared to a baby Dragon. Another major sign is their butterfly like wings, which is a good indication as to their ties to Fairies. The last is their flamboyant skin colouring. Many adventurers have a method of telling what type of creature they meet; Kill it. If it dies easily it wasn't a real Dragon.


© Ironshod
FAIRY QUEEN

Blessed are those that would gaze upon the countenance of the fairy queen. Her face more enchanting than any mortal, but with a wisdom greater than any sage or wizard. The fairy queen has existed since the dawn of time and will endure until the end of the world. While her physical form may well be struck, her essence will slowly depart back to the fairy realm. That she can be found in more than a single location at once is something that mortals have always wondered about, but like her name, only the fairy know the answer and they are not telling.


© saryth
xxxxxxxxxxxxxxxx8I5 - HALFBLOODS

A generic term which includes half-orc, half-goblin, half-gnoll, etc. Their human heritage (usually on the mothers side) permits them to enter towns and cities but they are seldom treated with respect and are excluded from all but low class inns and hostelries. As a result of ancestry and social deprivation they are generally mean, cowardly scum. Even those few who cultivate more virtuous habits are constantly sneered at and humiliated by those of purer blood.


© dermik
HALFBLOOD SCROTE

Scrote is the name given to a young Halfblood or a particularly weak adult Halfblood. They lack the athletic power to back-up their fighting abilities, which also tend to be lacking. The act as general dog-bodies for the rest of the Half-bloods, or any other who would give them shelter and food.


© elpinoy
HALFBLOOD

Despite receiving little respect, these are still a more than capable race and much interbreeding has meant that their numbers are slowly growing. Having few of the ethical and moral standards of the 'noble' races, that they are accepted in cities means that with time they are likely to become the dominant race. Those that bear the closest resemblance to humans have already started to achieve high ranks in cities as rewards for more dubious behaviour.


© reaper78
HALFBLOOD SLINGER

The Halfblood sense of self-preservation has given them a liking of missile weapons, but unfortunately most can't afford anything other than a sling. They are quite accurate with the weapon though, and several working in teams can be lethal. Once in melee they not as effective, but are able to hold their own.


© GeFForce
HALFBLOOD VETERAN

A veteran Halfblood is skilled in the use of most weapons and is quite an able warrior.


© ali-tunc
DARK HALFBLOOD

These twisted halfbloods are naturally adept at spellcasting, usually wildly impressive but insubstantial pyrotechnics that let them garner power in the cut-throat tribes of Half-bloods. Some have been known to cast spells with a more lasting effect on their victims.


© hunqwert
HALFBLOOD CHAMPION

In the chaotic world of the Halfblood caste a few warriors rise to the top due to a combination of skill, brutality and fortitude. These Champions are arrogant and bully anything they perceive as weak.


© 88grzes
HALF-OGRE

These creatures are very potent possessing huge strength and also quick wits. They quickly rise to power in a group through a combination of outright brutality and a mental conviction to achieve. They are strong enough to wield large weapons one handed and often resort to using a patchwork of different armour types as protection.


© VegasMike
HALFBLOOD CHIEF

The rare Halfblood to gain enough experience to achieve this level of power is a dangerous foe. They often have access to magical items and are usually only met with a small entourage of other Half-bloods.


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