Kharne Encyclopedia


811-815

Monsters, Page 4
8I6 - 820


821-825


© uncannyknack
xxxxxxxxxxxxxxxxxxxxxx8I6 - HOBGOBLIN

The largest of the Goblin races are known as Hobgoblins. Like their smaller brethren they are dark skinned, ugly and savage. They are less well equipped than most goblins and even more primitive but their size and strength make them dangerous in combat. They are not very intelligent and have no formal religious beliefs.


© DavidRapozaArt
IMP

If folk lore is to be believed these small horrors tear themselves from the bellies of their pregnant mothers and consume her flesh while she screams in agony. This would go some distance to explain their abhorrent behaviour. Even from an early age they enjoy mindless violence causing destruction wherever they happen to have been left.


© myritiem.wikia
HOBGOBLIN

Once fully grown, taking only a matter of a few years, these foul beings seek only to feed their dark desires. Murder and violence of a primitive nature are the primary delights and only pack instinct prevents them from setting on their own. Even this is forgotten should a wounded member of the tribe prove to be an easy meal. They are often seen fleeing a fight dragging their companions in what naively can appear to be an act of loyalty.


© cgsociety.org
BLACK GOBLIN

Certain small goblins appear to be revered amongst their primitive brethren. These small black grotesques are the black goblins. Some believe that they are actually demons cast out from the pits of evil gods. They seem to be more intelligent and have been known to use sorceries, or at least these are the legends.


© JasperSander
HOBGOBLIN ARCHER

Bows used by hobgoblins are primitive affairs formed from fire hardened wood. With these the hobgoblins are able to strike from far away. Due to the necessary skill needed to wield one of these weapons, they are quite rare.


© Galatejaa
HOBGOBLIN COMMANDER

The term commander when applied to hobgoblin could be termed as misnomer. Indeed, the commanders are only recognised as they shout louder than the other hobgoblins and often strike others without retaliation. They are always the largest of the hobgoblins, rivalling the size of a stout human. Of all the hobgoblins, these are to be feared the most as they have great strength if not much intelligence and are more than capable of smashing skulls with only their fists.


© yonaz
xxxxxxxxxxxxxxxxxxxxxxxxx8I7 - KOBOLD

Kobolds are small goblin like creatures. They are primitive and brutal and not particularly intelligent. They live by raiding farms and small groups of travellers for food and equipment. They are nocturnal and are rarely seen during the day. They usually live in caves or underground lairs close to centres of population. Without the presence of farms nearby they would soon starve as they are poor hunters. Most kobold tribes worship Molwanh and they will treat other followers of Molwanh with respect.


© ElfwoodArt
KOB

Small broods of kobs roam the caves of a kobold lair picking bones, but despite the reputation given to the goblin races they do not feud with others of their kind. From an early age they are taught the basics of co-operation. Their low intelligence may well be the reason for this communal attitude as they do not appear clever enough to outwit others. Unlike other goblin races it takes over a decade to reach adulthood.


© realmsofchirak
KOBOLD

The kobold spends its time hunting for food or caring for its young. The former is fairly basic, just pick a farm and wait till dark. Kobold raids are noisy affairs, as they run around often in circles attempting to catch and kill anything that moves. A sight all too common on outlying farms is a moonlit yard filled with panicking cows running around with tiny demonic bodies clutching to them while others clasping legs and tails are being dragged along and more pursue waving small sticks.


© damie-m
MIGHTY KOBOLD

A contradiction in terms, these are still no match for a competent warrior, but they can certainly scare children. Wet nurses often use stories of the mighty kobolds that would drag naughty children from their beds in the dead of night. This is in fact almost true although they will quite happily drag any child, naughty or nice.


© ak0.pinimg
KOBOLD KING

If you consider a small cave and a few square miles of scrub land on the edge of farmland to be a kingdom, then these rulers are kings. They are slightly cleverer than the average kobold and often have a rather pompous bearing due to their belief that the world is only as big as they can see. Even so they can be quite adept at fighting and would prove to be a match for many warriors.


© RalphHorsley
xxxxxxxxxxxxxxxxxxxxxxxxx8I8 - ORCS

Orcs are the commonest of the goblin races. They are about five feet tall and recognisable by their sharp teeth and claws, swarthy complexion, pug noses and scraggy ears. Orcs are arrogant, vicious, mean, greedy, violent, stupid, smelly, lazy, cowardly, etc, etc. Their only good feature is the eagerness with which they kill each other when no-one else is handy. If it were not for a total lack of organisation and their inability to co-operate orcs would be a very serious threat to civilisation. Most orc tribes worship Fleyshur.


© Pushdug
SNAGGA

Orc breed by a series of challenges, the least of which is trying to mate with something that would rather tear your heart out and eat your gizzards. The progeny of these rather violent couplings are snagga, whelps who must undergo ruthless treatment by all grown orcs. Their lot is to eat what scraps they have stolen and survive their cannibalistic brethren until they have reached adulthood.


© fantasyinmotion
ORC

The common orc is kicked awake, grovels for whatever food it can get generally by fighting someone smaller. From here, the day comprises of terror as it is bullied and beaten by bigger orcs or dark humour if it finds something weaker to terrorise. The only form of companionship is when a few gang up to assault a lone target. Cruel cowards by nature, nothing is more appealing than torturing a helpless individual.


© Steve Argyle
VETERAN ORCS

Where violence is an everyday fact of life, the murdering and mutilating of anyone that gets in their way produces some remarkable orcs. These tough individuals win the right to breed with the 'harem' orcs and generally victimise any of the lesser individuals in the tribe.


© daRoz
ORC ARCHER

Developing real skill with weapons is something that very few orcs find time to do. Life is short and generally brutal. A few though have developed enough skill to pose a threat. These orcs tend to be a bit brighter than the average orc. They are reputed to practise on strung up victims, taking diabolical delight in sending shaft after shaft into the limply moving target.


© moddlord1
ORC SHAMAN

Should an orc manage to survive long into adulthood, the ways of Fleyshur may finally be revealed. Shamans are invariably more filthy than the standard orc, swathed in the decaying skins of sacrifices with pockets filled with entrails and various suspicious spell components. Their power, limited though it often is, is still not something to be taken lightly.


© goodfon.com
ORC WARLEADER

Towering above other orcs, these truly fearsome creatures have only achieved this exalted position by being especially cruel and vicious. Revered, hated, envied, loathed by all other orcs in the tribe they only maintain their position by regularly hacking any potential threat to pieces in a public show of combat and torture.


© NGartplay
xxxxxxxxxxxxxxxxxxxxxxxxx8I9 - CAVVEMEN

The primitive race from which humanity descended still survives in areas away from the centres of population. They have a stone age technology and live by hunting and gathering. The race is rapidly dying out as they are unable to protect themselves from attacks by the goblin races with whom they must compete for food. They are ferocious fighters but few in number and poorly equipped.


© DanielEyre
CHILD

The children of the cavemen learn from an early age to gut and skin the carcasses that the hunters return with. They are just as savage as their parents, able to inflict vicious cuts with stone knives and uncut nails.


© Mellon007
CAVEMAN

Strength is the major talent of these people, the men are capable of snapping the neck of an ox with only their bare hands. Luckily for most though they are still apprehensive of armed warriors and an attack by them rarely involves more than a few strikes before fleeing.


© DamonHall
LEADER

The strongest male dominates the cavemen tribes and he alone has access to the women. For this reason many of the cavemen will challenge him or at least sneak into the deepest chambers when he is hunting. The leader will always speak for his people although grunts and gestures are often the limit of a caveman's vocabulary.


© ak0.pinimg
xxxxxxxxxxxxxxxxxxxxxxxxx820 - UNICORN

The noble savage of the great forests. The unicorn is built like a powerful but extremely graceful horse with a white coat and a lethal ivory horn growing from its forehead. Unicorns have a natural hatred for all evil creatures and will attack fearlessly any which move into its domain. It is said that those with pure heart and the blessing of the gods can ride a unicorn but there are no reliable records of this ever taking place. Those who have attempted to ride without the unicorn's consent are usually lucky if they survive.


© picclickimg.com
FOAL

While heard of, these creatures have never been reliably documented. For this reason sages and alchemists are willing to pay a great deal of gold for the horn of a unicorn foal. Few would reasonably take up the offer as if they have even a fraction of their parents' strength then they are to be feared.


© Anne Stokes
UNICORN

Solitary, they produce few foals and are said to be a dying race close to extinction. They once roamed the thick woods that covered much of the world, now they can be found in quiet forests far from civilization. A chance meeting with one should be kept to as short a time as possible, the adventurer retreating quickly and quietly in the direction that they came. They are more than capable of impaling an armoured knight.


© Fanasyz
UNICORN PRINCE

From the mists of time a few of the equestrian lords still trek the forests keeping evil from their borders. They stand as large as the greatest chargers and a kick from one will hurl a grown man over fifteen feet. It is said that they have mystical powers, able to drawn strength from the land around them. Some it is hinted at are able to command the very forest to hold those that would attempt harm against them.


811-815

821-825

Back to
Monster Manual
Everything on these pages is related only to the fantasy game world of Quest and has no relations whatsoever to the real world and real people, places or events!

All pictures are borrowed from other not-game-related sites for illustration and entertainment purpose only. Every picture is credited with copyright information and linked to its original page.

Back to
Kharne Encyclopedia