Kharne Encyclopedia


826-830

Monsters, Page 7
83I - 835


836-840


© Danlop77
xxxxxxxxxxxxxxxxxxxxxx83I - APE

The ape tends to be a communal creature that bears an uncannily human like face. This strange appearance is either some joke of ancient gods or they are descended from a decadent tribe of cavemen. Whatever their origin, they are often hunted by trappers where possible for their hides.


© whatsontv.co.uk
APE

These dwell either in the foot hills of mountains or jungles feeding on shoots from green plants. Often mistaken for cavemen due to their hairy skins and stooped gait, the main difference being that they do not use tools and are scared of fire. Standing on their back legs and pounding their chests may be threatening to other apes, but is a gift to a competent spearmen.


© sg.style
GIANT APE

Normally found in forest or jungle terrain this monster is a herbivore but very territorial. It will attack any creature which it considers to be an intruder in its domain. The giant ape's main weapon is its enormous strength. It can rend a man limb from limb or crush him to a paste with equal ease. They are brave but not stupid and will not usually fight to the death.


© John Carter
WHITE APE

This beast is actually a stony grey colour but usually hunts at night when reflected moonlight gives it a ghostly white appearance. It moves silently and swiftly often managing to surprise its victims. It is immensely strong, has sharp claws and teeth, and is highly intelligent. It is usually found in mountain terrain.


© youngkingdoms.wikia
DEVIL APE

The dark heart of the jungle is primarily the home to these dreadful creatures. Rarely glimpsed they attack by throwing trees or smashing with their huge hammer like hands. Rearing over eight feet tall an enraged devil ape can easily tear limbs from bodies. Luckily they are solitary in nature.


© Fantasy-Age
xxxxxxxxxxxxxxxxxxx832 - SCUTTLER

These are often heard in jungles and other regions of heavy growth. They make a strange scratching sound similar to that of a foraging animal. This though is merely bait for other hunters. They have many legs and a thick scaly skin which protects from the first assault from those that would consider them prey. The tables are then turned as the small beast suddenly becomes all legs and claws. Worse still another may well be lingering silently nearby ready to pounce.


© dreamstime.com
BABY SCUTTLER

These look almost laughable. They have more legs than a typical warrior can count and no obvious face. They appear to be equally happy running in any direction. They are a dark green or brown colour, but in the rare times they are seen in the open, the light is scattered of their shiny scales. They are tenacious little fiends, relentlessly attacking generally until they have been spitted on a sword or spear.


© Final Fantasy Fortress
SCUTTLER

The adult scuttler can achieve a size that is comparable to a large hound or possibly a mule. Much of this though is armour plated legs with claws. They are easily distinguished from spiders as their mouths are on the underside of their body and they have scales covering much off their body. These even form their teeth. Ridges of scales line the inside of their mouths, that once locked on rarely release until the creature is dead.


© thiago-almeida
xxxxxxxxxxxxxxxxx833 - GIANT CRAB

The large crushing claws of the giant crab make it a fearsome opponent but even worse than this is the great difficulty experienced when trying to hit back. The giant crab's shell is incredibly tough and there are few vulnerable areas. Clubs, daggers, and similar weapons are almost useless against them. They usually live in coastal regions but can also be found in swamps and marshes.


© KangJason
GIANT CRAB

The meat from these creatures is tough but edible, although most people are a little squeamish about eating something that may well have just devoured their companion. Among coastal villages, this is considered something of a luxury but this still does not mean that it is actively hunted.


© nationalgeographic.com
xxxxxxxxxxxxxxxxxxxxxx834 - BEAR

These creatures are a mixture of humans and herd animals, mainly the goat and cow. They stand at just over 6 foot and their muscular frame is covered in thick hair. The most striking feature about them is their cloven feet and their animal heads. Many ponder as to whether Beastmen are related to Centaurs and Minotaurs, but no evidence to confirm or deny this theory exists. A common idea that is debated is whether Beastmen are mutated humans, twisted by Molwanh to serve as her servants. Evidence supporting this theory is the high regard they give Molwanh. Beastmen live simply, in strongly social groups, as hunter-gatherers that travel the lands of Kharne, occasionally raiding villages.


© noahstormcrow
CUB

Should an adventurer find a cub, the wisest thing to do is get far away as soon as possible for should it start howling an angry parent will return with a rage that it is best to avoid. The cub itself is no match for even a poorly equipped fighter, but attacking one would be considered as foolhardy by anyone with a modicum of sense.


© wikipedia
BROWN BEAR

The smallest of the bears, the brown bear can appear rather cute with its thick hide of glistening hair. Despite this rather appealing appearance, once angered they have a considerable rage. Even though a fair price is offered for their skins, few would consider attacking one for it to be an investment.


© Zdenek Burian

CAVE BEAR

Similar to an ordinary bear in all respects but size and diet. The gigantic cave bear is about twice the size of an ordinary bear and is a carnivore. They are very strong and well equipped with claws and teeth. Their thick coats and skin protect them from harm and also manage to block most poisons. Cave bears are ferocious beasts and will seldom run away from combat even if seriously injured.


© Dragon Arts

GRIZZLY BEAR

The grizzly is a formidable opponent. Long talons, capable of tearing through armour as easily as hides, means that they should be avoided if at all possible. They are territorial, but rarely aggressive except in defence of their domain.


© wordpress.com
RABID BEAR

The few bears that fall to sickness are to be avoided at all costs. Easily identified by a thick clot of saliva around their snouts, they swing from one paw to the other or claw trees and howl in agony. Once they gain a sniff of another animal, they will charge. Their minds are often so far gone that they do not even eat that which they kill, moving on once nothing is moving.


© Ornia
xxxxxxxxxxxxxxxxxxxxxx835 - BEASTMEN

These creatures are a mixture of humans and herd animals, mainly the goat and cow. They stand at just over 6 foot and their muscular frame is covered in thick hair. The most striking feature about them is their cloven feet and their animal heads. Many ponder as to whether Beastmen are related to Centaurs and Minotaurs, but no evidence to confirm or deny this theory exists. A common idea that is debated is whether Beastmen are mutated humans, twisted by Molwanh to serve as her servants. Evidence supporting this theory is the high regard they give Molwanh. Beastmen live simply, in strongly social groups, as hunter-gatherers that travel the lands of Kharne, occasionally raiding villages.


© oz-of-the-land
BEASTMAN KID

Until a Beastman has successfully protected the tribe from enemies they are considered Kids by the rest of the tribe. Their lack of combat experience shows, and as does the fact that most of them are quite young, although many a foolhardy adventurer has mistakenly underestimated a few Kids and paid for it with their lives.


© puppeli
BEASTMAN

The regular Beastman is reasonably intelligent, probably just below average human intelligence. They are quite cunning though and inherit a herd-like social attitude from their animal origins. They are about equal in battle to the typical human footman or Orc.


© lunascythedragon
BEASTMAN ARCHER

Beastmen generally have more of an affinity with close in fighting, preferring to use their slightly bigger frames. A few Beastmen, generally the smaller ones, ignore their instincts and learn to use missile weapons. They are generally treated okay by the rest of the group, since the Beastmen Archers prove their worth time and again.


© RafM
BEASTMAN WIZARD

Some Shamans turn their attentions to magic to better the tribe. These Beastmen are quite a threat to any that oppose the tribe. Their understanding of magic is by no means as advanced as that of the four civilised races, but nonetheless they are quite dangerous.


© DrFaustus3
VETERAN BEASTMAN

These Beastmen have lived long enough to be considered special by the majority of their community. They are dangerous in combat due to their experience and generally tougher physique, and can be considered equal to many experienced adventurers.


© Saltin
BEASTMAN SHAMAN

Being such a social society has led to elaborate rituals that are normally carried out to curry favour with Molwanh. Due to this ritualistic aspect of their society Beastmen Shaman are important parts of the community, and the leaders nearly always check their opinions first before making any decisions.


© Emiljart
BEASTMAN CHAMPION

A few veteran Beastmen eventually become elevated to the status of champions. They are the chosen warriors of the tribe leaders and, as a lot of decisions are decided by combat, a strong champion is vital to enforce a leader's choice.


© LeeSmith
BEASTMAN LEADER

The leaders of a tribe usually come from the ranks of either Shaman, Wizard or Champion, as only these tend to have the skill and intelligence necessary to successfully lead a tribe of Beastmen. The leaders hold a precarious position as many others in the tribe believe themselves more suited to lead.


© bamsemisbruker
BEASTMAN LORD

These Beastmen are very rare. They are Leaders who have managed to unite two, or more, tribes together and rule them. No easy task. Academics who have been able to get some insights into Beastmen society argue that most Lords only rule multiple tribes for a short duration and as such they should not be classified as Lords, other academics argue that achieving that much alone is worthy of respect.


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836-840

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