Kharne Encyclopedia


836-840

Monsters, Page 9
84I - 845


846-850


© ArtiaWolf
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx84I - GREAT CAT

The great cat is a relative of the small mousers found in every farm and town house. They tend to be shy forced back into dense jungles and remote landscapes far from civilisation. Solitary creatures they guard their domain from others of their kind jealously. Even so these elusive creatures may well watch while remaining unseen a band of adventures pass unmolested.


© KristynJanelle
PANTHER

Stalking the dark forests after night has fallen, these animals will rarely attack unless cornered preferring to hunt smaller creatures. Even so, confrontation is quite common as trappers and hunters pursue them for their luxurious black fur. Adventurers on the other hand will rarely go to the trouble of attacking one of these creatures.


© die-rina
TIGER

Tigers are the main predator in forest and jungle terrain. They are powerful, fast and cunning. Although they are territorial creatures they do not regard adventurers as a threat and will usually ignore them. Tigers which have been wounded are sometimes much more dangerous as they are unable to catch their normal prey and become man-eaters instead.

There is little to be gained from battling an angry tiger so characters with any sense will avoid them. Fanatical worshippers of Sundonak can take the easy route to warrior heaven by attacking them bare handed.


© ak0.pinimg
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx842 - GRIFFON

Griffons are powerful creatures that combine the back body of a lion with the head, wings and front body of a golden eagle. While not outright hostile, these creatures are quite aggressive, particularly when hungry. They nest high in the hills and mountains of Kharne from which they swoop down onto their prey. Many adventurers have tried to tame Griffons to use as mounts; all attempts have proven fatal. Griffons will rarely associate with others of their kind, except when mating, although cases of small flights of Griffons have been recorded.


© ak0.pinimg
GRIFFON HATCHLING

These cute little creatures start off as big as a dog, but they already have large wings. Their feathers grow very quick, as does their wing muscles allowing for the ability to fly within a week after birth. They will normally avoid hostilities at this age, preferring to rely on their parents to feed them for as long as possible. However, in no time at all they are out hunting with their parents and are taught to hunt and fend for themselves.


© ak0.pinimg
ADOLESCENT GRIFFON

Upon reaching the ability to adequately fend for themselves Griffons often are abandoned by their parents and forced to take care of themselves. They usually seek out a small patch of territory. At this stage Griffons can be as big as horse, with 15 foot wing spans and have formed impressive natural weapons. They are much more likely to attack intruders in their territory and against most opponents they are able to hold their own.


© bleach-rp.wikia.com
GRIFFON

A fully mature Griffon is an awesome sight to behold. They can grow as long as 7 or even 8 foot and they can have wingspans of over 20 feet. The will defend their territory with their lives, and have even be known to harass Dragons, albeit mostly unsuccessfully. The creature's powerful beak and claws can make short work of all but the most hardy of armour.


© CharReed
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx843 - HIPPOGRIFFON

Hippogriffons are a spectacular combination of horse and eagle, the main body is that of a horse, the wings, tail and feet that of an eagle, whilst the face is an amalgamation of the two. They are reasonably solitary creatures, except when mating, with their young and the rare meeting of two families. They tend to nest high in the hills and mountains of Kharne with plateaus nearby allowing them to graze or swoop down onto any prey. Many adventurers have tried to tame Hippogriffons to use as mounts; all attempts have proven fatal.


© Sisuitl
HIPPOGRIFFON HATCHLING

The young Hippogriffon is able to walk within hours of being born, and fly within days, although only for very short times. Soon after it has grown a bit the Hippogriffon is able to follow its parents around their territory and learn how to survive. If forced to, or when very hungry a young Hippogriffon will attack larger or numerous foes.


© MIKECORRIERO
ADOLESCENT HIPPOGRIFFON

Gaining a lot more confidence in itself the Hippogriffon often leaves its parents behind and ventures off by itself. Somewhat lacking in experience they can often end up in dangerous situations as they attack or approach the wrong creatures. By this age a Hippogriffon is the same size as a mature horse with a powerful 15 foot wing span.


© Quora
HIPPOGRIFFON

We are still looking for this description.



© shutterstock
xxxxxxxxxxxxxxxxxxx844 - CHAOS MANIFESTATION

There is no definitive description for Chaos Manifestations since the things are always changing form. Several types of Chaos Manifestations have been decided upon by the authorities of Kharne, although many debate as to whether they are actually separate types as one popular theory is that they are just different stages of the creatures and that they have some structure to them after all. The different classifications have common features, size and characteristics, but they are all mutating and have an unknown appearance range. All are capable of intelligent conversation, but most are unlikely to utilise this ability.


© Arcknight Tokens
INCARNATE

These tend to be very small and are the only type of chaos manifestation that can be harmed by normal weapons. They general appear as grey humanoids with slender hooked but surprisingly powerful tentacles for arms and legs. The creature moves by leaping around.


© mzstatic.com
MANIFESTATION

The most common form is that of a chaotic blob of every appendage imaginable, and some unimaginable ones. The creature wobbles, slithers and generally moves in a strange way.


© Ray Hardgrit
HAVOC BRUTE

This form is similar to the manifestation form, but the creature has more muscle, most of which can be seen as it ripples from within to the creatures surface and then disappears.


© Mariusz “noistromo” Siergiejew
MAYHEM BRINGER

This form is somewhat like that of a huge cat, but the extra features, tentacles and strange noises stop any one from being fooled into thinking it is some mutated cat.


© BOGLEECH
GIBBERING MOUTH

A mass of mouths, some fanged, some with humanoid teeth and some with strange crystal or otherwise odd teeth. Quite a lot of the mouths are muttering something that is indistinguishable at any one time, the noise of all this muttering is quite disconcerting as the muttering sounds like it is coming from all directions.


© ferrebeekeeper
TURMOIL CRUX

This form's skin is nearly always translucent giving the onlooker a disturbing view of its organs as they writhe around inside it. Occasionally the onlooker can see some sort of sphere inside the creature that gives off a faint glow; this sphere seems to be the centre of the creature.


© DedHampster
BEDLAM BEAST

This form is somewhat like that of a huge cat, but the extra features, tentacles and strange noises stop any one from being fooled into thinking it is some mutated cat.


© Yigit Koroglu
PANDEMONIUM FIEND

Titanic monsters, they are simply best to avoid.


© everquest.allakhazam.com
xxxxxxxxxxxxxxxxxxxxxxxx845 - MOULDS AND FUNGI

Many of the things that grow in dark place are not fit to eat. Some though are not even fit to be near. Strange clouds of spores and sticky goo can be as dangerous as a scimitar wielding orc. It is best to keep an eye on the things that don't move as well as those that do. Clinging to ceilings as often as floors, these strange growths may well be unobtrusive if no less lethal.


© Shockbolt
SLIME MOLD

A mindless but deadly creature of the underworld. Scholars are unable to agree whether this strange being is a plant or an animal. It moves slowly across stone surfaces devouring any organic material in its path. It can climb up walls and across ceilings without difficulty and will sometimes drop onto a living creature from above. The slime is very persistent. Once it has infected living flesh it is almost impossible to remove. The unfortunate victim will slowly be transformed into slime.


© Fallout4
GREEN FUNGI

Most fungi are fairly harmless to adventurers but green fungi is one of the exceptions. In appearance they look like large mushrooms with a pale green coloration. If the fungi is struck or detects sudden noises nearby it will explode releasing a cloud of dark green spores. The spores are poisonous and cause wound rot if they land on an injured character. Infected wounds will not heal (even with magical assistance) unless the wound rot is cured first.


© Steve Axford
PURPLE FUNGI

Purple fungi or Stone Cap is a deadly mushroom like growth. It feeds upon the nutrients found in dead flesh and has an effective method of capturing sustenance. Special organs on its dome shaped top are sensitive to heat. When it is detected the organs open up and release deadly rays similar to those used by the medusa. When these rays meet flesh it turns into lifeless stone usually killing the victim. The fungi then slithers towards the corpse and sucks the nutrients from the unpetrified portions of the body.


836-840

846-850

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