Kharne Encyclopedia


866-870

Monsters, Page I5
87I - 875


876-880


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xxxxxxxxxxxxxxxxxxxxxxxx87I - GHOULS

Sometimes known as the Slaves of Ythcal, ghouls are humanoid creatures which feed upon the bodies of the dead. Graveyards all over the world have to be protected to prevent ghouls from digging up the buried coffins and breaking them open to feast upon the rotting corpses within. The filth upon a ghouls teeth and claws acts a paralysing poison making them deadly foes in combat. They are of low intelligence but have an animal cunning.


© Jessica Van Hulle
TRAPPED ONE

For the first few weeks the body of the ghoul houses the last remnants of the mind of the deceased. While nearly insane, they have their last shreds of humanity and can often be reasoned with, or may even repent of their actions. It is often at this stage that they will try to go home and see again the world they left. Finally the hunger and decay overcomes them leaving only the baser thoughts of satisfying needs.


© Manon Ladouceur
GHOUL

Time and dark sorcery has turned the corpse into a beast of claw and fang, feeding on decomposing bodies. Tales abound of the ghouls actually killing people and burying the bodies only to dig them up in a few weeks in order to eat them. Even though they are considered to be stupid, they have been known to attack in groups. This points towards a directing force.


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GHAST

With dark ages, maybe even the dead can learn. How else can the ghasts be explained? They are known to dress in the clothes of the corpses they feast upon. They can sometimes be seen surrounded by a circle of grovelling ghouls. When the wind is in the right direction an echo of strange words from forgotten languages can sometimes be heard. Despite all this semblance of rationality, they fight like demons.


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MUMMY

The richest merchants and princes are often buried in mausoleums, embalmed and resting on a stone slab. Like this, they can remain for hundreds of years. Sometimes though evil spirits will invest the ragged remains, stirring the body to a semblance of life. Whatever the reason for the parody of a resurrection, the creature is possessed of a great strength and the breath of the grave. The spirit imbues the corpse with enormous strength and because of its nature, wounds inflicted by a mummy will be infected with a rotting disease which will prevent the wounds from healing until the disease is cured.


© abstract.desktopnexus.
NECRODEMON

Demon bones are highly prized by magicians dealing in the darkest magics. The reason for this is that the essence of the demon can be trapped in this world under the command of the summoner. The result of this process is similar to a ghoul, but with the power and mind of a demon. It is hardly surprising that the few necrodemons encountered have outlasted their creator. While their trapped existence is an eternal agony, their survival innate instincts prevents them from doing all but their very best to stay 'alive'.


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xxxxxxxxx872 - YTHCAL'S SERVANTS

Sometimes known as the Slaves of Ythcal, ghouls are humanoid creatures which feed upon the bodies of the dead. Graveyards all over the world have to be protected to prevent ghouls from digging up the buried coffins and breaking them open to feast upon the rotting corpses within. The filth upon a ghouls teeth and claws acts a paralysing poison making them deadly foes in combat. They are of low intelligence but have an animal cunning.


© spyderonlines.com
THE HUNGER

Little more than a strange feeling, the hunger will manifest itself as a dark cloud that will attempt to feed on the life force of the nearest person. It will persist until destroyed. The cloud is unintelligent and cannot be reasoned with. It will not even spare the faithful seeking only to fulfil its own needs.


© ak0.pinimg
SHADOW

Shadows are the demonic servants of Ythcal. They are malicious spirits which feed upon the raw emotions of terror and hatred. Once a shadow has selected a location it will appear each night and cruelly play with the emotions of whoever is present until the victim eventually dies a mad gibbering wreck. Although it has no material body the spirit can form sharp claws and teeth which it scratches and gouges to cause pain and to drain life from its victim.


© Ceydain
SOUL CATCHER

Appearing as a dark man-like shadow, the soul catcher fights with a two handed sword that glows a cold blue. Should any fall to the sword, their soul may become a feast for Ythcal while another dark spectre fills the corpse stirring the limbs. Should this happen then within moments of the comrade's death the transformation is complete and another soul catcher rises, wielding a cold blue two handed sword.


© desktopnexus.com
INFERNAL APPARITION

All that defines this horror of death is a dark shadow that fills the blackness, dimming torches and touching with icy fingers the very soul. Whether it can actually be killed is unknown, but a more sensible option would be to flee and leave the dead behind. A master of the dark arts, this entity will attempt to bring true death to all that oppose it.


© matt-dixon
HANDMAIDEN OF YTHCAL

These vile creatures are the chosen of Ythcal. Their appearance in Kharne is that of skeletal humanoids standing 8 feet tall. They are not solid creatures being made up of, for lack of a better term, un-living shadow. The Handmaidens have a frightening array of abilities, which they make regular use of. Nothing is safe from one, especially when they are sent on a quest for the Lord of Death.


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xxxxxxxxxxxxxxxxxxxxxxxx873 - WIGHTS

The spirits of the dead are sometimes trapped in their bodies by curses or by evil magic. They continue to live a kind of half life as a Wight. They dwell in burial mounds or deep underground and sunlight causes them enormous pain. At night they feed upon the souls of any mortal foolish enough to stray near their lair. The touch of a wight drains the life essence from their foes, leaving them greatly weakened and sometimes dead. In appearance a wight looks similar to a zombie but they are stronger and faster and often highly intelligent.


© Wicked Wednesday
CAVE WIGHT

The cave wights are the most primitive and least intelligent of the wights. They owe their creation to that of the cavemen and shamens that dwelt in forgotten hills. Grotesque, they clamber about on all fours, screaming their unintelligible undead curses but rarely leaving their caves, the place of their creation. Those that have been brave enough to kill one and ventured into their caves have found only ancient bones and wisps of dirty decayed hair along with beads. A lucky find sometimes revealed some gold.


© Dungeon of Signs
WIGHT

Greed and selfishness are deadly things. Those that go to the grave refusing to give in life sometimes find themselves unable to give up their bodies in death. So tightly are they bound to their mortal possessions that when they are buried with them, their soul remains linked by them to the world of the living. Rising as wights they desperately want to protect all that remains to them yet truly wanting nothing more than to be free of the curse. The only true way to break the spell is to scatter the wight's possessions. Beware those that would keep all for themselves.


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WRAITH

Wraiths are immaterial beings formed from the spirits of the restless dead. They are bound to the mortal world by strong emotional ties of hatred or remorse which prevent them from passing on to the afterlife. Although they have no bodies they still need to feed and the only sustenance available is the life force of the living creatures around them. They drain this with their chilling touch. Wraiths appear only at night and look like a ghostly corpse with claws and eyes which look like black pits.


© humantyphoon89
NIMROD

Nimrods are the supernatural revenants of an ancient race of warriors. Their mortal forms died long ago during a quest to destroy all of Kharne's evil monsters. They are human in appearance but they average nine feet in height and have six arms, each of which has a more than reasonable skill in a different weapon. In life they were taught to believe that all other races were inferior to them, and their centuries of unlife have filled them with bitterness and rage. They will attack anything that enters the chamber where they died. If you are unlucky enough to discover a nimrod, you have two choices: kill it or run. However, you should beware the curse of the nimrod, which enables it to follow you anywhere in the dungeon. Leave the dungeon and you are safe, but stay there and it will attack until you or it is destroyed.


© Kekai Koteki
GHOST

Appearing as little more than a shimmering outline, ghosts are pure evil. Slowly forming out of thin air, they draw the heat out of the very air around. The icy cold fingers will reach through even armour as though it was as insubstantial as the ghost. Then the fingers will slide inside the mesmerized victim, closing around their heart and chilling it until it is frozen.


© wallpapercave.com
VAMPIRE

The vampire is a combination of evil spirit and living flesh. The spirit feeds upon fresh blood and exists within the blood of its host. The spirit alters its host body to make it more suitable for its aims. As a result vampires are immensely strong, can regenerate damage, and have excellent senses. When a vampire grows strong enough it can create a new vampire by forcing a victim to drink the vampires own blood. With a form of hypnosis vampires have a limited degree of control over the actions of ordinary mortals.


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