Kharne Encyclopedia


886-890

Monsters, Page I9
89I - 895


896-900


© monster.wikia
xxxxxx89I - PHYLOQURE'S SERVANTS

The servants of this god are those dedicated to enlightenment and the pursuit of knowledge. Despite being a god of peace, the servants are more than capable of looking after themselves. These beings are blessed with enigmatic wisdom that they are willing to share with those that are willing to listen. Unfortunately wisdom cannot be taught, only learnt.


© feliciacano
ASTROLOGER

A servant of Phyloqure that watches the stars, planets, the cycle of the moon, and interprets these things into predictions of the future. However, their predictions are often extremely obscure.


© mangalore
SEER

A seer is a powerful spirit servant of Phyloqure. It is said that all knowledge is available to them and there is nothing which they do not know or can not find out. They often act as messengers from Phyloqure to his priests and the high priests of his sect can summon them to act as oracles. Although they know everything they will often not answer questions or will answer them indirectly. Phyloqure teaches that knowledge must be earned. It has no value if given as a gift.


© fanpop.com
MYSTIC

This servant is normally carrying out some task for Phyloqure such as witnessing an event. The Mystic has excellent memory, but unfortunately it has a strange way of accessing its memories making useful conversation difficult.


© Marlisa
LESSER ORACLE

A powerful, but still quite peaceful creature. A Lesser Oracle earned its name by the inhabitants of Kharne for its ability to predict events and people. As with anything a Servant of Phyloqure may say it is best to think very carefully about what the creature may say as it nearly always speaks in riddles. The more cynical point out that a lot of what it says is based around the point that if you fight you risk dying, and how blindingly obvious this is and therefore stupid and proof that the creatures should be ignored.


© fanpop.com
xxxxxxxxxx892 - BALDOR'S SERVANTS

The sphere of healing and altruism is the realm of these beings. They serve Baldor by doing good deeds. This should not be mistaken with peaceful acts though as they are more than capable of killing in the name of good. Unfortunately for these servants, they are rarely capable of perceiving deceit in others and their mercy has also been used to their own detriment.


© Vilk42
LIFE BRINGER

Each of the gods has spiritual servants to do his bidding and those who aid Baldor are known as the Life Bringers. They are powerful spirits able to cure any injury, disease or poison. They are even capable of restoring life to the dead. They can also protect Baldor's worshippers from harm by putting their enemies to sleep or creating a spiritual shield, impervious to magical and physical attacks. They will sometimes appear in answer to the prayers of a devout priest who worships Baldor.


© amidarosa
BREATH OF LIFE

This being appears as an average sized humanoid made of light. The Breath of Life is quite peaceful and is often carrying out a task of mercy for Baldor. Not particularly powerful by the standards of other servants the Breath of Life plays an important role in the land of Kharne and therefore should be considered no less important.


© Mac Smith
xxxxxxxxxxxxxxxxxxxxxxxxxxx893 - WHOMPER

The whomper makes an awesome opponent. Its strength and toughness make it very difficult to kill. However, if it takes too much damage it will run away to fight another day. This hairy, armour plated monster is highly territorial and will attack on sight all creatures it deems to be trespassing in its domain. The whomper has a massive low slung body, weighing anything up to a ton, covered in a mixture of shaggy fur and thick bony plates. Its heavy tail is as long again as its body. Fringing the whomper's mouth are numerous tentacle-like appendages, which vibrate during combat, sending out psionic waves. These have the effect of making things shatter and their effect on flesh can be horrific. No armour can block them.


© Yogh-Art
WHOMPER

There is some interest in the magicians guilds about the beasts psionic powers. Mages seem very eager to delve into this so far unexplored area of power. Should they gain access to this power then they could become very dangerous indeed as psionic powers have near instantaneous effect unlike the long periods of time it takes to cast high level spells.


© FinalFantasyEncyclopædia
xxxxxxxxxxxxxxxxxxxxxxxxxxx894 - GATHERER

This creature looks like a large human brain, as big as a medium-sized dog, which moves using a number of tentacles. Most gatherers have between eight and twelve of these. The soft-looking surface of the 'brain' is in fact a hard chitinous carapace. Attached to the front of the brain by slender stalks are two floating eyes. Despite its unpleasant appearance, this creature is in fact a friendly, peaceful being, whose only concern is to gather as much knowledge as possible, hence its name.

It is said that they were put in the world by Phyloqure to gather and spread knowledge around Kharne. It is believed that killing one of these creatures will bring bad luck and will anger Phyloqure. The gatherer is a creature which most characters would rather talk to than fight, anyway, since it is very likely that it has some interesting information of the geography and other features of the area where it is found.


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