Kharne Encyclopedia


896-900

Monsters, Page 2I
90I - 9II


Monster Manual


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xxxxxxxxxxxxxxxxxxxxxxxxxxx902 - XOROA

Otherwise known as the ant centaur, the xoroa has the rear six legs of an ant and the torso, arms and head of a human, standing about six feet tall in total. This creature is generally accepted to be a magical experiment gone wrong. Xoroa live in hidden villages, usually in mountains but also in forests where their legs easily transport them past trees and through undergrowth. In combat they fight in groups, the majority using short swords and shields, although some may have long swords or short bows. Xoroas are very protective of their villages and will fight to the death to defend them.

Their many legs allows them to perform well in combat. They are proficient at lunging in while still being perfectly balanced. They do not tire easily and are able to carry on fighting even when legs have been chopped off.


© 3drt.com
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Kharne's wilderness is populated by monsters, adventurers, and bandits. These groups of society's outcasts include humans, dwarves, elves and half-bloods. These brigands have found lives raiding small communities and ambushing travellers and adventurers. They steal and kill to survive, but are cowardly and will run if faced with a serious threat. Most bandits are poor, unskilled warriors, relying on their numbers in combat, and are no threat to most parties.


© Mark Tarrisse
BANDIT THIEF

A Bandit who prefers the more cowardly approach to fighting tends to avoid getting stuck in with their comrades, but their tactics doesn't usually help them much as their poor training and equipment gives them little chance against even the most basic adventuring party or soldier.


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BANDIT

Bandits are always poor. They are only worth killing as a good deed or for the amusement value. Their equipment is often second grade, complete with a hole in the armour where the last wearer was stabbed.


© dracoliche
OUTLAW

Whilst Bandits are considered by most soldiers of Kharne to be a joke, the same soldiers are not so dismissive of Outlaws. These are seasoned Bandits, and as such they can be dangerous, especially to the ill-prepared.


© AmandaRamsey
BANDIT CHIEF

Quite a few Outlaws who have survived longer than most declare themselves a Bandit Chief. Most other Bandits go along with this, since they usually already respect the Chief and follow them anyway. Many Bandit Chiefs are all talk though and they don't tend to live to long.


© EsbenLash
xxxxxxxxxxxxxxxxxxxxxxxx904 - FARMER

Farmers are often found in the fields of Kharne, tending their crops or looking after their livestock. They frequently get angry with adventuring parties who stroll through their land, destroying the crops and startling the herds. Such irate farmers have been known to chase parties through the countryside for several miles, hurling abuse and threats, such as 'Get off my land!' and 'Stop interfering with my sheep!'


© paizo.com
PLOUGHBOY

Ploughboys seem to spend most of the time leaning against fences and dreaming of either the local wench or of defeating Dragons. Some leave their farm lives behind and join adventuring parties as Dragon Hunters(known to the rest of the party as peasants) but the majority continue to spend their time in ideal speculation.


© videogamesartwork
FARMER

Farmers can be an excellent source of information if you want to know how to grow vegetables, but otherwise they generally have a poor grasp of current affairs. They are not really interested in what is happening in the world as long as it does not interfere with them. Anyone who lives beyond the next rise is treated with suspicion and labelled a 'ferriner'. They are known for their rowdy appreciation of beer and can often be found in taverns around market days.


© mattforsyth
LUMBER JACK

A sturdy bunch, Lumber Jacks sleep all night and work all day. Everyone normally calls their fashion sense into question but they claim it protects them from the vile creatures that stalk the wilderness.


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xxxxxxxxxxxxxxxxxxxxxxx905 - 9II - MONKS

A monk is a human follower of one of the eight gods of Kharne, who is on some religious pilgrimage or quest. Monks are often found travelling on roads, journeying from temple to temple. All the monks in a group encountered by a party will be aligned to the same god. A monk's behaviour depends on his alignment. Monks of Garthrana, Sundonak or Fleyshur are usually hostile, while monks of Phyloqure are peaceful and might even be communicative.

As a reward for their devotion, monks are given considerable protection by their patron god, making them dangerous in combat. It is rumoured that monks of Sundonak are among the best warriors in the land. Monks are often targets of assassination attempts by followers of opposing religions, since this is known to please the opposing god.

There are seven different denominations. The four stages as described below are the same for each denomination, but the characteristics can differ widely.

905 - Monks of Baldor 906 - Monks of Garthrana 907 - Monks of Sundonak 908 - Monks of Fleyshur
909 - Monks of Ythcal 910 - Monks of Molwanh There are no Monks of Novala 911 - Monks of Phyloqure


© paizo.com
NOVICE

A young and inexperienced monk starts his path of devotion as a novice. At this stage of a monks' training they learn to defend themselves, their faith and the followers of their faith, but with their time split between learning the ways of combat and rituals they are not normally good fighters.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxMONK

The monk has completed his initiation into the mysteries and no longer wears the robes of a novice. From this point onwards, the monk has to learn and understand various works to achieve the robes of the higher ranks. Even as a monk great powers are awarded to those that have chosen this path.


© ambrovx.com

© finalfantasyd20
DICIPLE

A Monk who has completed the second stage of priesthood becomes a Disciple. This third stage is for those monks that have proven themselves in their duties and they are often sent on Quests with normal monks to help guide their brethren.

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The fourth stage priest is the Adept. They are very experienced in the ways of the world and their God and are greatly respected for their capability. They are usually trusted with important tasks.


© paizo.com


896-900

Monster Manual

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