Kharne Encyclopedia

Horses


© Sainasan
xxxxxxxxxxxxxxxxxxxxWILD HORSES

Most equestrian animals run wild throughout the lands of Kharne. For those with enough time, some easy money can be made by rounding them up. Purchasing them from a stable is faster, but can be expensive.

Parties will occasionally find Mules, Arabian Horses and Draft horses in the wilderness. Mules, Arabian Horses and Draft Horses have to be tamed before they can be ridden. Tame them yourself with a risky U order, or visit a Stables where they will do the taming at no risk to your body for the sum of 250 gold per animal.

Wild Horses are given monster numbers 912 - 914;
Tamed horses are given item numbers 701 - 704.


© Adniv
70I / 9I2 MULES

Mules are stubborn creatures which allow faster passage through hilly or mountainous terrain but double encumbrance allowances if not ridden. They are quite common and can be found in the wild (and need taming) or bought for about 500 gold.


© igor-lukyanov
702 / 9I3 ARABIAN HORSES

Built for speed but double encumbrance allowance if not ridden. In all terrain except jungle, mountains, swamp and towns, these speed up movement when all party members are so mounted. Not as common as draft horses or mules, these can be found in small packs and are worth hunting. If bought at a blacksmiths, these cost an average of 2,500 gold.


© Candy-Hen
703 / 9I4 DRAFT HORSES

Magnificently big creatures built for hauling power, not speed. These can carry massive amounts of equipment. They don't speed up party movement if ridden, but can be led at party speed, ie if every character is on an Arabian leading a Draft horse, the whole party can move fast and carry lots. Draft horses cost about 1000 Gold each. They are rarely found in the wild.


© ak0.pinimg
704 WAR HORSES

A fearsome sight, the War Horse combines the speed of Arabians with the carrying capacity of Draft Horses. Such a valuable animal does not come cheap at around 4,000 Gold. They are only found in a few cities and are always in demand. They are never found in the wild, being specially bred and trained.

War Horses were implemented at the very end of the first generation of Quest.
We have not seen them yet in the second generation.

708/709 MOUNTING & DISMOUNTING HORSES

Use the RM order to mount or dismount horses.
RM Character/99 Horse Number (701-703,708,709)
Horse Number is 701:Mules, 702:Arabians, 703:Draft, 708:Mount up, 709:Dismount
e.g. RM 1 701 Character 1 mounts a mule (if dismounted) or dismounts if already mounted.
e.g. RM 99 708 All characters mount up. This tries Arabians first, then Draft Horses and finally Mules.

Speed benefits are only gained if all characters are mounted.

733 BREAK IN HORSES

Still looking for this one.

475 HORSE CHITS

If your party wants to sell your horses, just visit any stables or Blacksmiths. Hand them your horses and you'll receive a chit. This can be handed in at any Blacksmith or stables to obtain fresh horses, or you can hand them in at any bank offering the Withdraw Money service to redeem the value (minus a small weekly stabling and handling fee).

Everything on these pages is related only to the fantasy game world of Quest and has no relations whatsoever to the real world and real people, places or events!

All pictures are borrowed from other not-game-related sites for illustration and entertainment purpose only. Every picture is credited with copyright information and linked to its original page.

Back to
Kharne Encyclopedia